Friday 20 January 2012

Dark Ascension Spoilers 1/2

We are now about half way through the Dark Ascension spoilers and I just wanted to point out some of the cards we have seen that I believe are either new Vintage staples or Vintage playable at least. This is just from my personal experience, I have not studied all the decks that would use these cards but they have piqued my interest.

Without further ado, let’s get into the spoilers…

THALIA, GUARDIAN OF THRABEN

Here is the first card spoiled that pricked my ears up as soon as I saw it. We have an easily castable cost of 1W (especially for the weenie decks) and it’s also low enough for an Aether Vial to reliably hit on turn 3 however this card screams “PLAY ME ON TURN 1”, especially in terms of

Vintage. On the play, this card will stop lots of shenanigans, slowing lots of decks (Big Blue and Storm especially) buying your deckthe time to continue piling on lock pieces and beating face with efficient beaters. The first strike is huge with the number of creatures seeing play in vintage at the moment. Thalia wins a ground war against Dark Confidant/Snapcaster Mage/Lotus Cobra/Phyrexian Revoker/Slash Panther/Metalworker/Magus of the Moon/Goblins.dec/Fish.dec (- Goyf), you get the picture.

I do not think that this card will see play in a successful shops list, even though it is another sphere. The fact that it is not an artefact coupled with its legendary status make it both harder to cast and make the Shops decks less consistant

This card is a Null rod card, through and through. What cards it would be surrounded by are not quite clear but being cast early, this card will be a real beating. Cards I can see being used in conjunction with Thalia are (though not all together): Null Rod, Chalice of the Void, Gorilla Shaman, Quasali Pridemage, Porcelain Leigonaire, Grand Abolisher, Magus of the Moon, Dark Confidant, SOL Lands, Trinisphere, Thorn of Amethyst, Armageddon.

Obviously there are a couple of diffent lists going on here (such as R(B)/W weenie or a more all in Armageddon/Trinisphere similar to Geddon-Stax in legacy) and I am not sure whether these lists will be definitely playable but Thalia opens some avenues to thinking about them.

INCREASING CONFUSION


Increasing confusion I can see being put into Dragon lists to diversify their kill conditions. This can take the place of Oona, Queen of Fae (it probably won’t) but it certainly warrants testing. Not needing to continue digging for Oona or a reanimation spell if you have this in your bin seems fine.









TRAGIC SLIP


A way for mono B to get rid of BSC that doubles as a 1 mana kill for many for the common blue creatures (Confidant/Cobra/Snapcaster). I can see (possibly, I am squinting really hard to see this card see play) this card filling a similar role to Darkblast or Lose Hope. A 1-2 in the sideboard of Dark times or similar decks at best.

On a side note, the picture looks like it would have been right at home in Lorwyn block.





FAITHLESS LOOTING


While I see this card getting more play in Legacy than I do Vintage, It does have to be mentioned how powerful the effect is with flashback. In fact I do not seem too much play in Vintage at all with the restriction of LED. LED Dredge in Legacy however will see a huge power boost being easily able to win on turn 1. Dredge may use this card (unlikely, Bazaar is just better) and any other deck looking to abuse its GY (reanimator?) but I do not expect this to see much Vintage play.







GRAFFDIGGER’S CAGE


Well here is the bogeyman in the room. The card nearly all Vintage players are seeing and thinking about how good it is against the big decks of the format. Some have looked at the card and called it COP: Vintage. Here is just a sample list of what the Cage shuts

down.

Yawgmoth’s Will
Tinker->BSC/Inkwell etc
Dredge
Dragon/Hermit Druid/Reanimator
Goblin Welder->fatty
Oath
Snapcaster Mage
Past in Flames (or any flashback card)
Kuldotha Forgemaster

That’s a lot…

This card I can expect to see play in a whole variety of decks. Nearly all the linear aggro decks will want this card. Goblins, Christmas Beatings, Fish and (non-Will) Dark Times are just a few of the decks which benefit from this effect in the MD/ SB in some fashion. The biggest part to this card around Melbourne is just how good it is against Oath. Oath decks are the second most played deck in Melbourne and without an answer; most oath decks just buckle to this card. Shops especially gain a good answer to Oath and Tinker which are the biggest blowouts for shops. The shop deck’s insane draw can still lose to a t1/2 Tinker/Oath and this fixes that nicely.

This card is not the death of Vintage etc. It is just another piece of hate that it itself is easily hated out. Force of Will / Mental Misstep /Steel Sabotage/Repeal and Hurkyl’s Recall are all still playable cards and the last 3 look even better as each set comes out. Forcing the Jace/Oath/Blue decks to play a little bit more hate is a good thing. Dredge I think has a slightly bigger problem as nearly no one before had maindeck GY hate outside maybe a Nihil Spellbomb, now because Graffdigger’s Cage is so good at hating out a field, the dredge main deck may have to become more like their post board decks, slowing them down a turn or two which I believe is good.

I think the problem that many players have with this card is it is pretty much universal hate. The cards which have seen vintage play over the past few sets have all ADDED to an archetype. Porcelain Legionnaire sees play both in and against shops, Leonin relic warder/Arbiter have added new dimensions to the white/fish decks they live in. Same with Stell Hellkite, Precurser Golem, Jace etc. This is the first Chalice of the void we have seen in a long time (by my reckoning). The card does not add to any strategy but takes away from many. Not that this is a bad thing and I believe that CotV is a fantastic card to play with and against.

Grafdiggers’s Cage hates many of the bigger strategies but these decks will learn how to handle the card and continue to evolve and expand the format creating a bigger and better Vintage.

Friday 13 January 2012

Entering Vintage under $500

Entering Vintage under $500


Today I am going to do my best at debunking one of the more serious obstacles many people see to entering and playing Vintage. When I have asked “Why don't you play Vintage”, one of the most common responses is “It is too expensive”. The majority of people seem to feel that all Vintage decks cost more than a car.


This is just not true.


Yes, there are very expensive decks, but I believe that the common misconception comes from two main sources; Deck choice and Pimping.

Deck Choice: I find that many people believe that to be competitive, you must run a Blue Based Control list, running the full Power 9, plus tutors, plus X,Y and Z. The whole plethora of expensive cards from the Vintage card pool. We see time and time again that the Control decks don't have all the answers and we have a different deck taking the top spot in any given tournament. Dredge has gotten faster over the past year, taking down the Vintage Championship. A number of wins from Workshop decks (Sandusky, Ohio- MUD) over the past year are there as well as different Null Rod decks winning(Full of Win Vintage Game Day #1 ). Apart from winning, all of the main deck archetypes are showing in top 8's everywhere throughout 2011 and I expect that pattern to continue into 2012. If you want to play Vintage you do not have to be tied down to a Blue Based Control strategy if that's not your thing.


Pimping: When many people see a Vintage deck, they don't just see the basics. Because of the non-rotating card pool, decks have a very long life span. Because of this long lifespan, many players pimp their decks over time. I myself have fallen into this trap, why use the duress from my recent draft when I can trade for a playset of Foil 7th Duress'. Because of this many people see how expensive these decks are, not how much cheaper they could be. This especially goes for those who wish to use black bordered power/duals.


But onto the meat of this post:


I have stated and maintained that Vintage can be played for under $500. I will be using starcitygames.com for pricing and all cards where possible will be in SP condition. I am from Melbourne, Australia and every store here allows for some number of proxies. The two main stores that run Vintage tournaments allow 5 and 10 respectively, I am taking the middle ground and running maximum 7 proxies in the shopping cart. If you are not able to use proxies in your area, it is still entirely possible to play vintage, however I will not have deck lists for you to copy. I chose $500 because I read an article about entering Legacy on a budget and the author chose $500. I know many people don't have $500 sitting around (I know I did not) but at even $50 a month, and you can have your own tournament worthy Vintage deck before Christmas 2012.


Here are some decks that you may want to run in a tournament for under $500


Null Rod Decks. (Bold is proxied)


Dark Times-

1 Black Lotus

1 Crucible Of Worlds

1 Helm of Obedience

1 Lotus Petal

1 Mox Jet

1 Null Rod

1 Pithing Needle

4 Dark Confidant

4 Vampire Hexmage

4 Leyline of the Void

1 Necropotence

4 Dark Ritual

2 Diabolic Edict

1 Vampiric Tutor

1 Liliana of the Veil

1 Demonic Tutor

4 Duress

1 Imperial Seal

1 Mind Twist

1 Sadistic Sacrament

4 Thoughtseize

1 Yawgmoth's Will

10 Swamp

1 Strip Mine

4 Wasteland

2 Urborg, Tomb of Yawgmoth

2 Dark Depths


Total price after proxies: $ 474.76


This is Brienne Popes list that took second place at The Council Open #11.


I myself ran a Dark Times list at Eternal Masters in Melbourne to 9th place without proxies (minus Lotus/Imperial Seal/Wastelands) missing top 8 on breakers. Dark Times is a powerful deck and its heavy discard theme backed up with quick win conditions and the card drawing of its many tutors and Bobs leave it a force to be reckoned with. A proficient Dark Times player will rip their opponents hand apart while threatening to beat face with an indestructible 20/20 or exile their entire library.

Goblins

Gabriele Tocchi took this goblins list to first place at a 27 man tournament in Savonna in Italy. The tournament was 5 rounds and cut to top 8.


4 Aether Vial

1 Black Lotus

4 Chalice of the Void

1 Mana Crypt

1Mox Ruby

3 Gempalm Incinerator

4 Goblin Lackey

4 Goblin Matron

4 Goblin Piledriver

1 Goblin Recruiter

2 Goblin Ringleader

1 Goblin Sharpshooter

1 Goblin Tinkerer

4 Goblin Warchief

2 Goblin Welder

1 Kiki-Jiki, Mirror Breaker

2 Red Elemental Blast

1 Seige-Gang Commander

1 Stingscourger

13 Mountain

1 Strip Mine

4 Wastelands


Total Cost $ 438.89 (only 2 proxies) without Wastelands the deck costs under $300


Goblins is one of the fiercest beat down decks in the format. I know my current deck probably cannot beat a good draw from goblins. Goblins breaks apart any format dominated by big blue spells (a la Vintage) and can steal wins from anywhere. The addition of Wastelands and Chalice of the Void will also severely cripple almost any decks mana allowing your attacking horde to pass into their life total unassailed.


Dredge


Chris Nighbor (GER) took his dredge list to 1st place in Lindenhurst in November beationg the 25 other competitors over 5 rounds and then in the top 8.


1 Black Lotus

1 Lion's Eye Diamond

1 Lotus Petal

1 Mox Sapphire

4 Serum Powder

4 Bloodghast

4 Bridge from Below

4 Cabal Therapy

3 Dread Return

2 Golgari Thug

2 Ichorid

4 Stinkweed Imp

1 Ancestral Recall

2 Fatestitcher

4 Narcomoeba

1 Flame-Kin Zealot

4 Golgari Grave-Troll

3 Sun Titan

4 Bazaar of Baghdad

2 Cephalid Coliseum

3 City of Brass

1 Dakmor Salvage

4 Undiscovered Paradise.


Total Price $235


Dredge is well known as one of the cheapest decks to build, if you wanted to stay close to the $500 you could add a Bazaar of Baghdad and still have change. To put how cheap dredge is in perspective, Solar flare as written about by Gavin Verhey on Starcitygames.com will cost you $386.15 and that deck will rotate in 9 months whereas you will always be able to play dredge. Dredge if uninterrupted is one of the most consistent decks to get an early kill. Dredge has been known as the RDW of the format because it causes so many problems with the other decks that they have to devote 6+ Sideboard slots just to beat you. This is reminiscent of earlier times where most decks would play 4 COP:Red just to stay alive against Red decks.



Rituals


Ad Nauseam

Andrew Keeton took his Ad Nauseam deck to second place at Bloomsburg, losing in the final round to Espresso Stax after making top 8 after 5 rounds.


1 Black Lotus

4 Chrome Mox

1 Lotus Petal

1 Mana Crypt

1 Mana Vault

1 Mox Jet

1 Mox Sapphire

1 Sol Ring

4 Ad Nauseam

3 Cabal Ritual

4 Dark Ritual

1 Demonic Consultation

1 Demonic Tutor

4 Duress

1 Imperial Seal

1 Necropotence

3 Tendrils of Agony

3 Thoughtseize

1 Vampiric Tutor

1 Yawgmoth's Will

1 Ancestral Recall

1 Brainstorm

3 Chain of Vapour

2 Hurkyl's Recall

1 Mystical Tutor

1 Ponder

2 Island

2 Marsh Flats

4 Scalding Tarn

2 Swamp

2 Underground Sea

1 Underground Sea


Total: $481.54 and with a Underground Sea to boot. In order to keep with 7 proxies a Underground Sea is included in this price. Ad Nauseam is a very all in style deck, once you resolve Adnauseam you are all in on winning that turn. Ad Nauseam is very streamlined to use the cheapest and most effective cards in the Vintage card pool to ensure a lethal Tendrils of Agony as soon as possible. The decks abundance of tutors and discard ensure it keeps its opponents on their back foot as it powers through spell after spell to end the game early before the other deck can “get online”. Rituals are not the powerhouse in the current metagame but this deck still has the power to punch through and get steal wins from even the most competent pilots.


There we have a number of decks and strategies that are known factors to reach the higher end of Tournaments covering three different archetypes. Nor are these the only decks that can be bought for under $500 at 7 proxies. Fish/High Tide/Christmas Beatings are all viable decks which can take down tournaments. Brian DeMars recently wrote an article about a GW Stoneforge deck he made the night before a tournament and took it to top 8 without any pre testing. This deck would thrive in a Shop/Oath heavy environment. Though on this list there is a distinct absence of blue based control is because I wanted lists that had taken down tournaments or at least 2nd place at the out most. The problem with many High end blue based control lists is that they run 8 of the power 9 as well as a number of dual lands. If you were to play in 10 Proxy environments, both Blue Based control and Workshop decks would be easily made in under $500 but at 7 proxies I could not find any results from the seconds half of 2011.


I hope you found this interesting and if you want to know any more about these decks please feel free to ask.


Saturday 7 January 2012

Good Games Dandynong 7-Jan-12

Well here come to the first Vintage tournament of 2012. 11 players came to bring their game at Good Games in Dandynong and I finished a satisfying 2nd place. Over 4 rounds my Cobra Storm deck went 3-1 losing to the eventual winner in the third round 1-2. Some play errors were made and some extremely interesting games were had. We had a new player who was borrowing Lees Oath deck and seemed to have a fun enough time with it.

The list I was playing was:
Lands:
1 Flooded Strand
1 Polluted Delta
4 Misty Rainforest
4 Scalding Tarn
1 Island
2 Tropical Island
2 Underground Sea
1 Volcanic Island

Creatures:
4 Lotus Cobra

Artifacts:
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Memory Jar
5 Moxen

Spells:
1 Ancestral Recall
1 Brainstorm
1 Demonic Tutor
1 Empty the Warrens
1 Force of Will
4 Gush
1 Hurkyl's Recall
1 Merchant Scroll
1 Mind's Desire
1 Ponder
3 Preordain
1 Regrowth
1 Tendrils of Agony
3 Thoughtseize
1 Timetwister
1 Time walk
1 Tinker
1 Vampiric Tutor
1 Yawgmoth's Will

Enchantments:
1 Fastbond
1 Necropotence

Sideboard:
4 Leyline of the void
2 Nihil Spellbomb
1 Pithing Needle
1 Blightsteel Colossus
2 Diabolic Edict
2 Natures Claim
2 Mental Misstep
1 Hurkyl's Recall

It is a bit more of a Highlander list than I am used to. The last time I played in a proper tournament I was running Dark Times so it is a big jump from a deck of 4 ofs to a storm list. As far as I am aware, no one has ever run this exact 60 before so I am officially the creator of a new Vintage deck, as far as you can create a "new" deck in Vintage. That is not to say there are never new decks, but I can't say I invented Gush-Fastbond as a draw engine. I have used material from other places to create my own deck.

I can say that I have done well without a BSC in my main 60 in a tournament. I did side him in quite often (against dredge/Snapcaster blue and shops). Unfortunately for the first time in a while I did not take notes on my matches during the tournament about the games or sideboarding so unfortunately I am doing a tournament report from memory. I had surgery earlier in the week so my memory is not that crash hot right now from the painkillers but I will try my best.

(P= on the play)
R1 vs Dredge (Transformational Sideboard)

G1 (P)=- He is running a standard dredge deck I drop 3 moxen, Cobra and a fetch, play Tinker for Memory Jar. He plays bazaar. On my upkeep I crack my Memory Jar and go off that turn after my draw for a lethal Tendrils. It was a pretty insane draw and my deck just worked for me.

- 3 thoughtseize
-1 Preordain
-Memory Jar
-??

+4 Leyline
+BSC
+2 Nihil Spellbomb
+1 Pithing Needle

G2- I open with Leyline. He cabal therapies me off an Undiscovered Paradise fishing for a force and lays down an emerald. I play Cobra. He hardcasts a Narcomoeba and passes back. Over his next couple of turns he plays a Hermit Druid and a Laboratory Maniac but does not have the 1 mana to activate Hermit druid when Blightsteel crashes the party.

1-0

R2 v Oath

G1- G1 was so close, I have two cobras on the field when he plays Oath. I think that I have to go for broke this turn because if he dragons an Emrakul or a BSC I am toast. My deck does what it does best and spits spell after stall until I Empty the warrens for 14 or 17. He is at 14 and Oath triggers, he gets an Emrakul with a dragons breath on it but does the math and I still have lethal after Emrakul swings as he has 14 Health and he can bounce a Cobra with Jace and the Anhialator trigger will leave exactly 14 damage. He goes to the tank before his draw step about whether to draw or tutor (turns out he had MT in hand). He gambles on his draw step and gets the black source for the Yawgmoth's Will in hand and gets back his Time Walk for the win.

-????
+2 Edict
+2 Claim
+1 Nihil Spellbomb

G2 (P)- G2 is what gives Vintage a bad name. I am on the play and open to: Fastbond, Gush, Force of Will, Preordain, Underground Sea, Tropical Island and Mind's Desire. I resolve Fastbond off the Tropical and gush hitting Tinker and Ancestral Recall. From there I storm out with a Desire for 7 which hits a lethal Tendrils before he even has a land in play. His hand was pretty nuts (like t1 active oath, Lotus etc) but no other blue card for the Force of will in hand. Such is Vintage, sometimes they just have the nuts.

G3- Game 3 we duress each others hands apart and I beat down for like 8 turns with a single 1/1 spirit. I hardcast Force on his Oath as he keep drawing lands. He only Burns twice off his Mana Crypt after like 7 rolls but it was enough for the spirit to beat down after he was joined by a Cobra.

2-0


R3 vs Snapcaster Control

G1- It figures I have the worst memory about the round I lost, I may be confusing Game 1/2.
I resolve my T1 Cobra and sit for a couple of turns, I then tinker for Memory Jar and Thoughtseize him. I see Fetch, Snapcaster x 2, Time Walk, Yawgmoth's Will, I take the will but then I am posed with the question of whether I want to break my Jar in his turn just to stop him walking for 3 or so turns. I let him take his extra turn and break Jar in my upkeep. I storm out through the Jar and a twister with my lovable Cobra giving me all the mana I want after I hit a Fastbond in the Jar hand.

-???
+2 Mental Misstep
+2 Natures Claim
+1 Nihil Spellbomb

G2 (P)- Game 2 he eventually won with Time Vault/Voltaic Key. We traded spells, I was Misstepping his Ancestrals forcing him to Snapcaster them back buying me turns but I never drew much gas.

G3 (P)- Game 3 is where I misplay for the loss. We spend the game countering each others things but he grinds me down throughout the game. Both of us drew poorly and neither was advancing their game plan in any major way. When he VT's for the Time vault I have 1 turn and try to play What I have, however I dont put the extra lands in my hand down on the table, being greedy for trying to hit a cobra and am unable to pay for the Spell Pierce which I knew was in his hand from an earlier Thoughtseize. This missplay I am pretty sure lost me the game. It might not have but I would certainly been in a stronger position if my Timetwister (on top of library resolved.

His Snapcaster Mages were the king for him in all three games, if his snapcasters had been anything else this would have been an easy match, but recurring Time Walks and Ancestrals as well as permission was just catastrophic and I just didn't draw the cards I needed. I believe the match-up is certainly winnable, but with all the permission it is harder to just "go for it".

R4 vs Panther MUD

G1- I am just not in it this game (mentally) and scoop shortly after I allow a Lodestone to resolve with double Force of Will and a plethora of Blue cards and then not Hurky's Recalling when he plays a Chalice of the Void for two.

-3 Thoughtseize
-Desire
-Memory Jar
-?????

+Hurkyl's Recall
+2 Natures Claim
+BSC
+2 Edict

G2- Game Two is he tries to waste and strip my lands but is met my a Gush which saves them. A couple of turns later I tinker for BSC. He puts up resistance in the form of Steel Hellkite but colossus takes him down after the second hit.

G3- Game three is framed in my mind about the best preordain ever. He mulligans a hand of mana but no threats. His opening is scary with Lotus, City of Traitors, Lodestone, Pithing Needle (Jace hahaha). I Risk getting wasted but I fetch the Underground sea and play the Jet and preordain into Ancestral and Tinker. Jeffery is a good guy so I show him this and he just shakes his head. He responds with a Chalice for one. I play my land and on his next attack step I Hurkyl's Recall. He chooses to replay the Chalice for 1 (only 1 land) but the point is moot as I play Tinker for BSC and he closes the game in 1 swing.


3-1

Overall I went well enough to get 2nd place (to the Blue player I lost to in round 3). I was very happy with how the deck played out. I don't know whether I need all three storm cards in the deck but it is certainly nice they they are there. I really should put BSC in there but I certainly was very happy with memory jar so it may stay out. I just feel that it is a very cheep win with BSC but especially in shops is is very effective. The only problems with BSC is that:

A) I just don't like it and what it did to the format, when I was starting to play vintage (Nov 2010) there was a lot of variation in tinker targets. Some people were running Sphinx of the Steel Wind, some running Myr Battlesphere,some running Inkwell and some running Darksteel Colossus.
B) When I am going off (or anytime really) I REALLY just don't want to draw it, I have only 1 brainstorm effect (Brainstorm) so getting it out of my hand is a problem and it just clogs up a spot which may be the difference between storming out and not. Memory Jar I can actually cast and activate to continue storming so is better suited to the deck. BSC is just an escape clause.

I may want Xantid swarms as a sideboard option against blue decks but I will have to test that as I don't think that they are really necessary. I should be able to storm out safely enough with my duress effects. Xantid swarms may be more necessary if people start playing more Landstill/Remora type control. Other than that I cant see any major deck changes though I did have the thought of trying to put a Wheel of Fortune in there. I may test that.

The deck seemed strong and held its own very well. I will continue to test it and evolve it over time.

Thursday 5 January 2012

Vintage- The Lost format

A M:TG Vintage Blog


My name is Joshua Butler and I play Vintage... I don't just play Vintage, I embrace Vintage as a format. Everything I love about M:TG can be found in vintage. But what is Vintage?


Vintage is Magic's oldest format. Allowing ALL cards from all expansions to be used. All the way from Alpha to Innistrad (at the time of writing). With over 10,000 different cards in the cardpool, Vintage is a uniquely deep, riveting and expanding format, with new gems being discovered and new interactions being created every year. All of the most powerful strategies ever created are tested against each other, where every card matters, every card choice in your deck construction counts, not just in your Main Deck but your sideboard is a part of your deck as well. Vintage is a fiercely skill intensive format, where every decision you make may be your undoing or that of your opponents. But most of all, Vintage is FUN. Vintage has that undefinable spark that keeps me coming back to it.


But unfortunately Vintage does not seem to hold that spark for many. I can see the reasons for holding such views, that is, I know the reasons many inherently dislike Vintage. I don't understand why people hold the views that they do without ever trying to play the format. There are many, many myths surrounding the Vintage format. They generally involve:

Cost- That Vintage decks and even some cards cost more than their owners houses

Luck/Speed- That all games are basically decided by the die roll. Who goes first wins

Interaction: Or lack thereof, that barring Force of Will, you will die before your first turn (this is a part of point 2)

Originality: That there is no such thing as an original deck in Vintage

B0lue: (This more of an eternal problem as with legacy). The Best decks are always Blue decks or decks with Blue in them.

While some of the myths do have a ring of truth to them, none individually or collectively complete the story of Vintage. I have seen deck that must have cost thousands and I have seen decks that have played competitively for under $500 (the price of a cheap Legacy Deck). I have never seen a die roll decide a match but I have seen that die roll heavily influence matches. I have seen a Belcher deck go off turn 0 and I have seen a Landstill deck win by beat down with a singleton Mishra's Factory. I have seen a home brew win and I have seen many of my own fail. They all come in the highs and lows of Vintage where everything is possible.

I am going to try and combat these myths where ever I can, bring the Vintage format to others so that this little format of ours can see regular tournaments and a fair number of people playing. My aim is to grow my local Vintage scene into something we can be proud of. I am going to try to bring to you my vintage journey from here out. I may write about what I am currently doing/playing or working on or I may set out my views on Vintage as it stands. Until next time I write...