Showing posts with label Next Level Games. Show all posts
Showing posts with label Next Level Games. Show all posts

Friday, 18 March 2016

Masters has been announced

The dates have been announced and Next Level Games will once again be hosting Eternal MASTERS in 2016. From June 13, hundreds of Magic players will be descending on Dandenong for the largest Eternal weekend of the southern hemisphere. Since 2010, MASTERS has consistently held among the largest Legacy, Vintage, and Highlander events in the county.

Whilst I no longer run these events due to my health I take great pride in what this annual weekend has been able to achieve. Each year has been a improvement over the last and the movement to the Queens birthday weekend was inevitable with its rising popularity. I have managed to attend all of the events held in Dandenong and don't plan on shopping anytime soon. I hope to see the streaming facilities back as they were a fantastic addition last year. Who knows, you may even see me in front of the camera again if I can wrangle it. I thoroughly enjoy proving coverage for eternal Magic events and to have three in a row, all broadcast to the world is a great thing.

Unfortunately we do not have a final dates for these events but I will be letting you know as soon as we have that information. I suspect that we will once again have Vintage on the Saturday (as is tradition), with the Legacy and Highlander on the following days respectively. I must stress that this as only my assumption and we will know for sure closer to the event. We may even be able to organise a change from the usual FNM to something a little more in theme like we did last year.

One pleasant surprise that was not expected before this announcement was made is that the weekend of the event marks the release of Eternal MASTERS the supplementary Magic set. Naturally WotC stole our name and are running with it. I have no doubt that many packs of the new set will be cracked over the weekend in honour of the event.


I hope that I will see as many of you there as possible.  The more people we get the bigger and better the event is and the ledger next years is by proxy. If you have never attended a MASTERS before I can assure you that they have all been among my favourite tournaments ever. If you have any questions about the events or local facilities feel free to let me know in the comments.

Thursday, 17 March 2016

What Catches My Eye


During my preparations for GP Melbourne 2016 I aired a suggestion to my friend and testing partner Graham King regarding potential decks for the event. My suggestion was to try and update a 2011 style Gush list for the current meta game. For those who were not playing at the time, Gush in mid 2011 was a monolithic institution. There was ‘a’ Gush list with and the decklists rarely varied by more than a few cards.  The idea was to abuse the GushBond engine to deliver a lethal Tendrils of Agony or Tinker into the newly printed Blighsteel Colossus. It was even powerful enough for Rich Shay to pilot his version through the Swiss portion of the Vintage World Championship undefeated.

The idea was promptly put into the ‘too hard basket’ but apparently I was not the only one with the idea.
Sarven McLinton made equal 4th position in a Swiss + 1 tournament with the following spicy list:

Sarven McLinton – Gush Control
4 Misty Rainforest
1 Polluted Delta
1 Flooded Strand
2 Underground Sea
2 Tropical island
3 Island
1 Tolarian Academy
1 Library of Alexandria

1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Time Vault
1 Voltaic Key

1 Fastbond

2 Jace, the Mind Sculptor

1 Blightsteel Colossus
1 Snapcaster Mage
1 Trygon Predator

4 Force of Will
2 Mana Drain
2 Mental Misstep
2 Flusterstorm
4 Gush
1 Ancestral Recall
1 Dig Through Time
1 Brainstorm
1 Ponder
2 Preordain
1 Merchant Scroll
1 Demonic Tutor
1 Vampiric Tutor
1 Time Walk
1 Tinker
1 Tendrils of Agony
1 Hurkyl’s Recall
1 Steel Sabotage

Sideboard:
2 Nihil Spellbomb
1 Grafdigger’s Cage
1 Ravenous Trap
1 Yixlid Jailer
2 Trygon Predator
2 Nature’s Claim
1 Hurkyl’s Recall
1 Forest
1 Notion Thief
1 Mental Misstep
1 Abrupt Decay
1 Illness in the Ranks

There is a lot I love about this list. It really is a blast back from 2011. In a world where the combat step has become such a battlefield it is refreshing to see someone want to just go over the top. I am not sure who Sarven faced in his rounds but he only dropped two so there must be something right in the list.

The first thing I noticed about this list is the absence of Red. Quite often these Gush lists would splash Red for Ancient Grudge and Empty the Warrens as well as opening up the sideboard at the cost of weakening the mana base. In a tournament where Illness in the ranks and co. are seeing play Illness in the Ranks really loses some of it’s lustre. Without red he has room for fully four basics in the 75 which is rare to see and gives quite a leg up against the Wasteland decks. He also has the extra land in Library of Alexandria and full acceleration which leaves him with a very solid mana base.

Whilst I can get behind the loss of red there are some decisions that do not sit well with me. For one, Sarven has too many win conditions. For a deck which ideally is seeing 20+ cards in a game should not need Tinker + Tendrils + Jace + Time Vault; leaving aside the question of Jace for the moment, I would not select more than two of the other options. Cutting the Time Vault and the Voltaic Key would allow him to run the missing Preordains which would smoothen out the deck as a whole both pre and mid combo. Snapcaster over Regrowth is another head scratcher as Regrowth can find a second land or a spent Fastbond/Gush making it the clear better choice in this deck over the wizard.
If I were to pilot a variant of this list I would be looking at something along the lines of:

Joshua Butler – Gush
4 Misty Rainforest
3 Polluted Delta
2 Underground Sea
2 Tropical Island
3 Island
1 Tolarian Academy
1 Strip Mine

1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

1 Fastbond

2 Jace, Vryn’s Prodigy

1 Blightsteel Colossus

4 Force of Will
4 Mental Misstep
2 Flusterstorm
4 Gush
1 Ancestral Recall
1 Dig Through Time
1 Brainstorm
1 Ponder
4 Preordain
1 Merchant Scroll
1 Demonic Tutor
1 Vampiric Tutor
1 Time Walk
1 Tinker
1 Tendrils of Agony
2 Hurkyl’s Recall
1 Yawgmoth's Will
1 Regrowth

Sideboard:
4 Leyline of the Void
3 Yixlid Jailer
2 Trygon Predator
2 Nature’s Claim
1 Hurkyl’s Recall
1 Forest
1 Abrupt Decay
1 Illness in the Ranks

Overall I feel that this version would be a little more consistent. The addition of the Preordains and the streamlining of both the main deck and side board mean there will be less variation of hands and mana. I also chose to use Strip Mine as the 16th land as I feel it would be more useful in the Dredge and Shop matchups  than the Library in the mirror. Considering we plan to end the game earlier than most, I felt that this was not too much of a concession.

With a full set of both Misstep and Force, the more traditional dredge hate of Leyline and Jailer seemed more fitting than the various cards in the previous list.

The Vryn’s Prodigy is a testing slot that allows the deck to be a little more consistent when mana hungry and lets us drop the Drains in favour of additional Missteps which are a concession to the Pyroblast heavy meta game. Unfortunately I think this is the reason I would be hesitant pilot this deck in a tournament. There are simply too many red blast effects in the meta for this to truly flourish. It may be as consistent as the current crop of Dark Petition storm lists but fold to additional hate. Either way it was a good thought experiment and you should probably keep an eye out for this deck in the future as it may be poised for a come back.

Tuesday, 15 March 2016

I See Red

Today I will be going through my preparation and how I selected the deck I played at GP Melbourne 2016. In the coming days I will also be releasing a round by round analysis so to be sure to check in for  check that out.

My highest calibre results have always been with Workshop  Control decks but looking at recent results I saw that the best performing Workshop lists had all been Aggro varients. I have never been comfortable with these aggro lists and I was not as confidant in building a Workshop Control deck as I had been prior to my GP winning performance in Sydney last year. Without good local data nor the confidence to build a good Prison deck I had to look at my other options. I was unable to pick dredge due to lack of cards so failing all else I started looking at blue decks.

Thinking about the expected field two things stood out to me.
          1) With the upsurge in Workshop Aggro (Trike/Ravager etc) and Mentor decks I expected there to be very few Null Rods in the field.
          2)      With Storm being held up as one of the better decks I wanted to play a list with Duress effects.

Duress for those who don’t know, is one of my favourite cards in all of Magic. The information, the disruption, and the ability to walk your opponent into traps  make resolving the card just so satisfying.

With these in mind I was looking at various decks which could abuse both of these points. This led me building two decks: Jaime Cano’s top 8 Burning Gifts list from MKM Series Madrid (with some additional hand disruption) and an old version of Angel City Vault as popularised by Brian DeMars.

A few sample hands from both lists made me realise that the changes I had made to Jaime’s list changed how it would play out its draws and caused a small amount of internal tension which made me uncomfortable. I turned to focus on the Vault deck and my good friend Graham King agreed to come over to test it with me. A few games into the testing session and I had realised that the deck was just too inconsistent for my liking. I either won on turn one against his Oath deck or it went Magicarp and could only Splash before it died. Having gone down two dead ends I went looking and found Andy Probasco’s list from the Power 9 Challenge.

Not only was it a painter list, similar to the one I had done well the month before, but it also now had the addition of Duress (with baby Jace recursion). Further testing with Graham showed that the deck was really weak to Abrupt Decay. The Nihil Spellbomb in the main had done very little in testing so I was very comfortable making the switch to a Misdirection. Melbourne’ Vintage scene had me worried about a large Workshop presence so I also switch over the Duress’ main deck into Thoughtseize. The final list I registered was:

4 Scalding Tarn

1 Polluted Delta
1 Misty Rainforest
3 Island
3 Volcanic island
2 Underground Sea
1 Tolarian Academy
1 Strip Mine

1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
2 Grindstone

3 Painters Servant
1 Blightsteel Colossus
2 Jace, Vryn’s Prodigy

1 Dack Fayden

4 Force of Will
4 Pyroblast
3 Mental Misstep
3 Thirst for Knowledge
2 Gush
1 Misdirection
1 Dig Through Time
1 Brainstorm
1 Ancestral Recall
2 Thoughtseize
1 Yawgmoth’s Will
1 Demonic Tutor
1 Treasure Cruise
1 Time Walk
1 Tinker

Sideboard:
1 Mindbreak Trap
1 Duress
1 Toxic Deluge
1 Shattering Spree
3 Ingot Chewer
1 Mountain
2 Grafdigger’s Cage
4 Leyline of the Void



Saturday, 12 March 2016

Thoughts on the change of ownership of TheManaDrain

For those who may not be aware, themanadrain.com is a forum dedicated to the Vintage format. For many years it has been held up as “the” place to discuss Vintage with the worldwide community. It is certainly the largest English speaking Vintage forum. Other forums around the internet do have Vintage sections but they are generally quite small, or at worst, really misinformed about the format. 

I personally started using themanadrain back in 2011, shortly after becoming interested in Vintage. It has been a great place for me personally as I was able to see how other Vintage players, including the adepts such as Menendian or Elias viewed the format, and in many cases exchange ideas with people around the world.

Themanadrain has changed hands a number of times and until most recently it was owned by Starcitygames.com who has used a very “Hands-off” approach to the organisation and running of the site for many years. This has led in part to the deterioration of the forum over the past decade or so. The forum software/interface looks old, the forum itself seems to go through seasons of activity, and many of the old sections are defunct. The mana drain is not as relevant as it once was.

Changes in how people talk to each other online have also affected the old powerhouse. The addition of Facebook, Twitter, Twitch to peoples online communication, has crept in at the edges of themanadrain’s sphere of influence. Facebook especially is littered with thousands of Magic groups, including Vintage focussed ones. All in all, themanadrain was in need of a makeover.

Recently Andy Probasco purchased themanadrain off its previous owners and this is what he had to say about it:

Hey guys, it's Andy Probasco, your friendly neighborhood Brass Man - new owner and operator of www.themanadrain.com. I'm sorry for the delay in putting up this message. There was only expected to be a short downtime, and this message was going to be delayed until a redesign in a few weeks. Some technical problems made that impossible, so I wanted to let everyone know what's going on. 
Vintage was once described to me as "The format where every player in the top 8 gets dinner together afterwards." There are many things I love about vintage but this is the core truth that makes vintage a part of my life. My closest friends are the people I learned the game with, and the people I met while playing.When TheManaDrain.com was founded over a decade ago, there weren't many ways to play "Type 1". There was no Vintage Championship, and if you weren't one of the lucky few players to live near a vintage shop, there was no way to learn about it. The TMD community changed all that, it set a new standard with strategy content and major vintage tournaments like Waterbury and the Bazaar of Moxen. In a few years Wizards of the Coast and StarCityGames picked up that ball and ran with it.Today we have a passionate international community. We just had the largest Vintage championship ever. Players anywhere in the world can play in tournaments every week on Magic Online. There are more Vintage writers, streamers and podcasters than ever before, and the Vintage Super League broadcasts Hall of Fame players battling alongside community pillars.Vintage has never been bigger or better than it is today. But TMD has not caught up. Here's my vision for how we could.

TheManaDrain is the hub of vintage

TMD can't be the only source for Vintage content online - but if you visit TMD every day, you shoudn't miss anything. If there's something going on in Vintage, I want a link to it. If you're producing vintage content, I want to use TMD to direct people to it, whether it's paid or free, even if it's a link to a "competeing" website, because in vintage, the competition should all be willing to grab dinner with each other after the event.

TheManaDrain is the landing page for new players

If you had never played vintage before, and you wanted to learn about it, how would do it? If you google "Vintage Magic the Gathering" today, themanadrain shows up on thethird page, and that result is a year-old thread.The vintage community has been doing a great job getting new players into the format. TMD hasn't been doing as well. If you meet someone who sounds interested in vintage, I want you to be confident that you can give them a link to www.themanadrain.com, and they'll be able to quickly learn the ropes, learn the terminology, and learn what makes the Vintage community so great.This means cultivating a community where new players aren't afraid to ask questions, but it also means designing the site in a way that people can quickly find information that matters to them.

TheManaDrain is the greatest community of magic players in the world

To me, vintage has always been about relationships over cards. Not because "it's only a game." It's been so much bigger to me than a game. Competition is important to me. I love it and I love how it pushes people. But I know that competition with friends is as good at is possibly gets. Some people think that high-level competition and a welcoming community are at odds - but I know nothing could be more complementary.The kind of vintage player I want on TheManaDrain:
  • reaches out to new players, is never hateful or exclusionary
  • has strong opinions about the game, but expresses them in a civil way
  • is happy to post about what they've been playing, but never exaggerates or lies about results
  • is gracious in victory and humble in defeat
  • contributes to the community at large, by running or attending tournaments, writing articles, producing video content
If that's NOT you? I don't want to kick you out - I want to win you over. Try it out, you might be surprised. I'm going to investigate reputation/karma systems to help the community police itself, but it might be a while before we find the right fit. I'm not going post a codified list of bannable offenses. If those values don't resonate with you, don't worry - there are other places to talk about vintage, and you probably wouldn't have liked this site, anyway.

How are we going to get there?

Together, and probably not without making some mistakes. Over the next few weeks we're going to see some changes. If you don't like the direction things are going, tell me. There will be a metadiscussion board for talking about the direction of the site, but if you have concerns in the meantime you can email me at aprobasco@gmail.com, or message me on facebook as tmdBrassMan.I'll update this page with any new information about the site's status.I'm really looking forward to making TheManaDrain the greatest community in magic againThanks, - Andy Probasco

Andy wants themanadrain to be a signpost. A place for players to meet and if they choose, to go elsewhere together. If this becomes a thing, I would love to be one of those who took part in putting it together. He wants to drop some of the elitist attitudes of the past which made posting a very jarring experience for some. This is a direct contrast to the previous format of the site as it was seen as a place for high-level discussion of the format, where you were expected to know the basics before diving in.

This may be a bit of a culture shock to long term members but I hope it does catch on as Vintage is in need of fresh blood, and the world-wide nature of the internet may cause new pockets of Vintage to rise up in a way that it is not possible at the moment.
To point at another site/forum which I think provides a good roadmap for the site is WOTLabs

Wotlabs (about World of Tanks MMORPG), has many features I would love to see at the new manadrain and I think Andy would also. Links to streamers, articles, defined sections including “Purple player interaction centre” which was similar to the old “Ask an Adept”, new player zones, sections for the various “trees” or Archetypes. This open, yet detailed forum (without the elitist attitude of its users) is a forum done well.

One of the big things I wanted to talk about is the place of a forum within the Magic context. Facebook groups etc are a big thing however a forum does hold special significance for many players. A major factor of this significance is the permanency of a forum. Facebook or Twitter posts fade away into darkness where they can only be found with a herculean effort. On a forum, changes in the format and other things like high level discussion stay where they can be found by others for years to come. Old decklists and comments on the minutiae of card choices etc serve as a reminder and a history of the players passion for the format and its community. This is why Themanadrain.com is such an important site and I hope to see it reborn into a new era of prosperity.  

I wish Andy all the best with the ownership of themanadrain.com. I think he has the best interests of the forum at heart and I am sure many, including myself, are more than happy to help him achieve his vision for the site.


A Reflection on GP Melbourne


The eternal events at GP Melbourne this year were an extremely positive experience. It was great to see all the players who travel from around Australia that you only get to see at these larger events. I had the pleasure of squaring off against both the always lovely David Brotchie and the best barbeque chef I know Socrates in the Vintage event. I also had plenty of conversations with the likes of the Canberra and Brisbane crews. There are just too many of you guys and girls out there that I cannot name you all and it means a lot to me even to just say “Hi”.

There was a different atmosphere at the GP venue this year. This GP was the first Australian GP run by Chain Link events and it was also, once again, the largest Australian main event which nearly reached its cap of 1,100 players. The main event, from what I saw, ran smoothly and I did not see any major flaws in its running. I did not play in the main event, so my opinion may be somewhat distant from those who were playing in the event and may be missing many of those small details. CL events were also very generous with a playmat given to every competitor in the side events, in addition to those who played in the main event. This was a fantastic and unexpected addition to the tournaments.

Any judge calls were swiftly attended and dealt with in a professional manner. It was also good to see the judges using the Magic Judges Twitter at many of the strange and wonderful board states not just in the side events but continually throughout the weekend. I personally had my game against my Dredge opponent when I Pyroblasted his Bazaar of Baghdad in game two.


However, some aspects of the side events a lot of room for improvement in their structure and execution. I will be writing a letter to CL events in a more concise manner but there were some aspects of the side events that did not meet my expectations. I understand that this was the first event in Australia for CL Events and they proved very responsive to feedback prior to the event regarding the scheduling of an additional Highlander event so I am sure that with enough encouragement, at least some of these will be addressed before their next GP, which I am sure will be bigger and better than Melbourne.

The areas in which the side events did not meet my expectations were:
The Queue
The Rules Enforcement Level
The Round Cap
The Timing
The Multiple Restarts

In order to sign up for the side events there was a rather long and unruly line. Stretching across the hall floor it was slow, taking over an hour and twenty minutes to traverse it, and was constantly being cut through and crossed by hundreds of people every minute. Perhaps signing up online would have been the better option but as I had changed my mind to sign up for the Friday Highlander event at the last minute that was not an option for me. I really feel that splitting the lines into days or specific events would have been a much more efficient use of time and floor space. At the very least it should have snaked along a wall as to ensure it was not being cut through. It was especially dreadful for me as within 15 minutes of being in line I had a roaring migraine which I had to endure for the entire trip. Once at the front of the line I was told that I had to go away and fill out a form, which could have been supplied at the start. Once I had completed the form the same gentleman serving me told me that I had not needed it, checked his computer for 5 minutes before asking for it from me again. This was particularly infuriating given my headache at this point and I was just asking to be put through as quickly as possible. 

I was also shocked after I signed up to find that many of the side events such as the Highlander and legacy events were run at Regular REL. I was really surprised to find such a large event with real prize support and prestige on the line run as a regular REL event. All other events of this nature around Australia in the past have been run at Competitive REL. This was also especially disappointing for the Highlander Rules Committee because they use the decklists, which are not required at Regular REL, to determine the direction of the format as a whole. There was also confusion on the Saturday as at least one of the staff taking registrations for the event was advising competitors that the event was to be run at Regular REL causing confusion as some players had not written decklists based on this information. This was quite distressing to myself as I have kept the decklists from every large Vintage event in Australia since 2011 as I was quite worried that it would be downgraded to Regular REL to accommodate this.

The Round Cap was personally, the largest area in which I feel that CL Events dropped the ball. Having all the side events capped at 5 rounds, with no top 8 was completely unheard of at Australian GP’s. Even the 64 player Legacy event was capped at five rounds would not have even been enough to determine an undefeated player. At best these events were Swiss +1 and at worse not enough for a viable Swiss tournament structure. This structure left many players, including myself, feeling deeply dissatisfied with the quality of the tournament being run. Similar events have been run worldwide but for a country with such a deeply rooted and established eternal scene it felt like we were being disrespected in the eyes of the TO. While I am sure that this was not the case, I hope that this will be improved in the upcoming GP’s run by CL Events.

The next two items are somewhat linked to each other and they are the timing of the rounds and the multiple restarts and repairings. Before the Vintage event I rushed to write a decklist down for one Nicholas Chmielewski. Ten minutes before the tournament I was extremely worried as his deck had not been finalised and I was helping him complete the final steps. My worry was unwarranted as the event did not start until 25 minutes after the scheduled start of the event. This was compounded by the multiple restarts over the weekend for repairing etc. One Legacy tournament was restarted at total of four times in a single round. Multiple players dropped from the Legacy and the Vintage had some players rumble discontentedly at this.


However, I don’t want this to be taken as a negative overview of the GP Experience as hosted by CL Events. I had a truly amazing time which would have not been possible without the hard work and dedication that the staff and judges put into this event. Having run my events myself I know some of the Herculean task it is to put up a great event and the work put in by the organisers should be celebrated. The comments above are only the major areas that I saw easy improvement that would turn this great GP into a truly memorable experience.

Saturday, 6 February 2016

Baby I'm Back


Well it has been a while has it not?

With the Serious Vintage crew getting their act together after almost a year I was inspired to do the same after almost exactly two years since I last wrote for this blog. A lot has certainly happened in two years.

I have completed my Degree; I have worked at a new job, initially casually, then full time, and now back to part time (we will get to that later); I have become engaged to my wonderful fiance; and for almost a year now I have become increasingly ill.

Around March last year I noticed getting headaches in the afternoons at work. I simply assumed it was the light coming in through the windows (I had moved offices). Within a few weeks it had spread to also include intense pain in the mornings when I woke. These headaches were not traditional migraines as I had none of the usual side effects like photosensitivity/auras etc. Shortly after that it became that not being in pain whilst awake was a rarity and something truly special.  Self medicating for a few weeks had done nothing to ease my life of constant pain and I started what would become my frequent association with my doctors. Tests, CAT scans, MRI's, multiple emergency visits, and doctors appointments could find no reason for these headaches, and only prescriptions of painkillers of ever increasing strength were forthcoming. I saw a specialist for six months who was not able to find any results despite a hospitalisation, and multiple drug courses (some with very negative short term effects).

I am no longer able to work or do many of my old activities for any period of time without causing stronger headaches to compound my already wrecked system. I went from having over 100 hours of personal leave stored to having none in a few short weeks. I had to be let down to three, then two, and now only one day a week at my workplace. Driving is particularly awful as I get incredibly motion sick if I am in a car. The days are long spend my days mostly locked (virtually) in my home trying to find work/amusement in my membership to the Australasian Society of Linguistics and various games.  I am getting slightly better at cooking than I was so there is that.

Why is this relevant you ask?

Because last Sunday I had FUN. I was truly enjoying myself for possibly the first time in many months.

Last Sunday I played my first Vintage event since GP Sydney (Oct 2015), which was one of the first since MASTERS 2015 (July 2015). It saddens me to see how little Vintage I played compared to 2-3 years ago where I was out nearly twice a month all year long. What makes this especially important is I did not play much during the post cruise delver meta and the subsequent up until chalice got restricted.

I had lent out many of my Vintage cards to Isaac Egan to take up to CanCon in the weeks before the tournament and he had done quite well with my Mono R Bridge Stax list taking second place. He played with the exact list I won the GP Sydney Vintage side event last year. I was expecting to pick up those cards before the tournament. That ended up not happening but I decided to stay for the tournament itself.

The list I had sleeved up before I had shelved my cards for the better part of a year was Rich Shay's painter list with Jace, Vryn's Prodigy. It had worked out extremely well in the few playtesting sessions that I had with James 'Jimbo' Dowling and I had not yet played a base blue-red deck in a tournament yet. I guess I am still in 'the old guard' of Vintage and love playing with my Underground Seas. I had tested Delver quite a bit but I can't remember actually taking it to a tournament.

Since I had very little experience playing Vintage in the past few months I took to rebuilding the Painter list. Jace, Vryn's Prodigy had seemed like one of the weaker cards and when I saw a list without them that had done well (made the finals at a 28 person event) I decided that since the cards were all together anyway I would just play that list.

The list I played was:


Painter 2k16 - Peter Flugzeug
3 Volcanic Island
2 Underground Sea
2 Island
4 Scalding Tarn
2 Polluted Delta
1 Tolarian Academy
1 Strip Mine

1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Sol Ring
2 Grindstone
1 Sensei's Divining Top

1 Blightsteel Colossus
3 Painter's Servant

1 Dack Fayden

2 Mystic Remora

1 Tinker
1 Time Walk
1 Merchant Scroll
1 Demonic Tutor
1 Yawgmoth's Will

4 Force of Will
4 Mental Misstep
4 Pyroblast
1 Red Elemental Blast
1 Flusterstorm
3 Thirst for Knowledge
2 Gush
1 Brainstorm
1 Ancestral Recall
1 Dig Through Time

SB: 1 Flusterstorm
SB: 1 Engineered Explosives
SB: 1 Shattering Spree
SB: 1 Rack and Ruin
SB: 3 Ingot Chewer
SB: 1 Illness in the ranks
SB: 1 Mountain
SB: 2 Nihil Spellbomb
SB: 1 Pithing Needle
SB: 3 Blank (I forget to put in Grafdigger's Cages)

Red Blast/Pyro have always been powerful albeit niche counterspells. Being able to play these cards reliably thanks to Painter's Servant is THE reason to play this over a more streamlined Big Mana Blue deck such as Grixis. Playing the Grindstone combo is two mana more expensive than Voltaic Key/Time Vault and in a format where everything is so compact that is a HUGE drawback. Since Dark Confidant left the format (along with the arrival of good spell draw engines in the form of Khans of Tarkir's delve spells) and Delver's rise many blue mages have increasingly turned to these blue spells to provide their card advantage. Many blue lists are now eschewing tertiary colours to streamline further. The blue mirror has become an arms race over who mas more Misstep/Mis-d, flusterstorms, redblasts, and now with the advent of storm again Duress/Thoughtseize. I would propose that the past two years have given us some of the "bluest" blue decks in history. If that is the case, REB becomes less conditional in such a field. The Pyromancer gush decks in particular have been using these cards in great numbers to one-up the other blue decks. Even decks which have moved away from the consistency on two colours are still relying on blue spells to act as their draw engine (i.e. Mentor).

The majority of the spells above in all these other decks are dead in certain matchups (i.e. Misstep against Workshops). Painters power comes from REB being a card you can keep in in the Workshop/other matchups, freeing sideboard space that other decks need to replace their blue-centric cards etc. This means that the painter deck can match the other decks  1 for 1 for counterspells and then add any number of blasts on top of that should the pilot choose.

Obviously the deck has been given a shot in the arm with the addition of Thirst for Knowledge (you no longer have to play bad cards like Intuition) and all of these factors together have left Painter in a rather good position for the metagame. The deck straddles the line between the hyperconsistant U/R decks but keeps some of the punchiness and combo-esque feel of the old Grixis decks. It preys on blue control decks and has the couterspell density to combat the blue/combo decks on the ground. It also has a more fluid board plan against the bogeymen of the format being Dredge and Workshops.

I do not believe Painter to be the best deck in the format because it does still struggle with Workshops which are still a large part of the global metagame but it is a very solid choice for a small field and it is certainly a blast to play.

My Tournament

There were 9 players for NLG's monthly Vintage event. There were even a few fresh faces which was great to see. From my perspective Vintage is in a worse state from when I was last writing for this site in 2013 but the VSL and the advertisement Vintage has received since it went online has been a big factor in it looking like it is on the up and up.

Round 1) Ben McCoy - Tezzeret
Ben is a regular and a great guy to have at tournaments. He is another of the old guard and always a pleasure to play against. Our first two games were quite quick with him topdecking Lotus like a boss (80% of the time it works everytime) on his second turn and I had no Force of Will for his Tezzeret. I had exactly two lands in play, cast Gush in response to his Tezzeret floating UR, finding and playing ancestral and not hitting either a blast or a Force. QQ QQ :)



Unfortunately for Ben he had to mulligan to 5 in our second game and while it took a while he was never really in the game. I did manage to cast an early Yawgmoth's Will which just put me so far ahead.

Game three was a good decider and while Ben was stuck with very few mana in play he managed to keep his hand full of counterspells. I had to play very carefully and cautiously. It was about turn seven when our first big counterwar happened over a main phase gush of mine which I ultimately won thanks to playing Problasts. From that point I was always a card ahead of him and managed to turn that into a victory.

A total of 0 damage this round was inflicted to an opponent. All 12 damage between the three games was self inflicted. Ah Vintage...Don't ever change

Round 2) Stephen Meade - U/R Delver
The semi mirror would be important here. Stephen and I had been testing prior to the tournament starting so we both new what the other person was playing. This match really showed the arms race between blue decks. I simply had more Missteps, Blasts and Remora's which let me leverage these important cards into the win. The games themselves were not too interesting from a technical viewpoint but successfully Red Blasting a Young Pyromancer just feels good.

We played a few more games before the next round started.



Round 3) Jared  - Bridge Stax
Jared was a guy whom I have seen around though I don't believe we had ever played before. Going into our games I did not know what he was on (which I really should have considering the size of the tournament). After our first game I was convinced that he was playing my shops list from GP Sydney. Unfortunately for me he was not playing the red version and now having seen more I believe that he was playing something similar to the VSL lists that Luis Scott-Vargas and Eric Froelich have been playing.

During the whole tournament, the only time I ever had a Mana Crypt on the field was against Jared and it happened nearly every game I played against him that day. 

I managed to take the first game by despite taking 9 damage from Mana Crypt. I had to pass the turn with both Painter and The Grindstone in play and was one Red blast away from being ground out myself when he played a Phyrexian Metamorph on his last turn to copy the Grindstone.

I lost to the Workshop core in game 2 when the combinations of Phyrexian Revoker, Mishra's Factory, Wastelands, and my own Mana Crypt were enough to seal the deal against me.


Game three I simply Vintaged my opponent with an early Tinker in Blightsteel Colossus. I even had the Force for whatever relevant card he had. I do remember that it was a pretty all in play, should he have been able to answer it with say Metamorph (Force) and an Ensnaring Bridge it would have been unlikely that I would have won.

Round 4) Marco - Oath of Druids
Round four was a marathon session in which we finished our second game on turn two of the final turns. What has especially brutal about this is that he completely smacked me around in game one. I think I died on his turn three or four. It was a Orchard, Mox, Oath, Force, and blue card type game. He was playing two Griselbrands as his targets which had been a spot of amusement in his testing before the tournament as he had activated his oath with one Griseldaddy in his hand and the other on the bottom of his Library. A rare occurance but not impossible.

Remember those missing Grafdigger's Cages from earlier....yeah....

Our second game was the marathon and probably lasted 45 minutes. I don't believe either of us was playing very slow but I simply could not find a win condition. To be fair I had boarded out the Colossus and one of each piece of the Painter combo so I was stuck with a single grindstone as a win condition. I locked down the board early with Explosives on two, Illness in the Ranks and a Needle of Griselbrand. I discarded my Grindstone to a Thirst for Knowledge early and was digging to find the card. I finally found a Dack Fayden when turns were called and I finally found my Yawgmoth's Will with three cards life in my Library. I was able to resolve the Will and won on the spot with effectively a 45 card hand.

As we finished in turns my final record for the swiss was 3-0-1. Not bad for my return to Vintage. I was getting ready to pack everything up when they told us that we were cutting to top 4 and that I was about to have a repeat match vs Marco. I was feeling quite ill at this point but decided to persevere and play out the rest of the tournament.

Top 4 vs Marco) - Oath of Druids

We sat back in our chairs and got ready for another long slog. Without Grafdigger's Cages to help out I knew I was at a disadvantage in the early game but my deck was stronger in a vacuum with a much better late game.

It was not be be however.

Marco's Oath deck did what Oath decks are want to do and it exploded on itself. He game me a 1/1 early which took him from 15 to 7 before a Painter joined in on the fun and finished him off. I believe he was drawing his oath targets and non relevant lands when he needed business spells. 



Game two was much the same only this time I had Illness in the ranks.

Final) Jared - Bridge Stax

Finally I got to the end of the tournament and sat down to face Jared again. I knew I had lucked out in our first round and was hoping to do the same. It was unfortunately not to be. I managed to to a singular point of damage to him in three games. In both game one and game thee the shop core proved to be too strong. Once again I managed to deal some 18 damage to myself with Mana Crypt.
Red Blasts played an important role in the game I did win and this may have hurt me in game three as I kept the hand based off an early Painter with a Reb to deal with anything with the mana to cast both. I did not have any dedicated artifact destruction and it cost me precious turn trying to find some which was enough for Jared to take game three. Perhaps I should have mulliganed but the had itself was not terrible. 

Conclusion


Throughout the day I had a blast. It felt great to be playing Vintage once again and I even took the time to rebuild my cube as soon as I got home.

After a year of ennui I feel like there is something exciting out there and I will do my best to keep this up/keep playing Vintage.

Friday, 10 January 2014

Australian Vintage Review: July- December 2013

Australian Vintage Review
July- December 2013


Six months into 2013 and the Australian Vintage metagame had seen some sweeping changes. Grixis Control was appearing more frequently as the premier control deck, Workshops were appearing with a higher frequency in top 8’s than they ever had previously and BUG Fish was really making a name for itself. Would the latter half of the year continue these trends or would we see a new paradigm take hold. Continue reading to find out.

July was another heavy hitting month with 3 tournaments over its 4 weeks. We had another Masters Qualifier (our previous qualifier was in February) and certainly no one picked this result. Once again for a qualifier, it was two Fish decks duking it out in the finals. In his usual style, Michael Runic successfully trolled the field with his “day-of-tournament Slivers”. This was a standout point as Michael had not played Vintage before this point, built his deck and smashed his way through to the finals where he was defeated by another new Fish deck, Humans. This was the first appearance by either of these archetypes in Australia.  Both decks rolled past their Semi Final opposition who were on differing Landstill builds.

1) Joshua - Cavern Humans



Lands (21)
4 Cavern of Souls
4 City of Brass
2 Marsh Flats
1 Verdant Catacombs
1 Scrubland
1 Savannah
1 Bayou
1 Gemstone Mine
1 Strip Mine
3 Wasteland
2 Mishra's Factory

Artifacts (6)
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Mox Emerald
1 Chalice of the Void
1 Batterskull

Creatures (24)
4 Thalia, Guardian of Thraben
4 Noble Hierarch
4 Dark Confidant
3 Mayor of Avabruck
2 Fiend Hunter
2 Stoneforge Mystic
1 Deathrite Shaman
1 Sin Collector
1 Huntmaster of the Fells
1 Exava, Rakdos Blood Witch
1 Grand Arbiter Augustin IV

Enchantments (2)
2 Stony Silence

Instants (7)
2 Swords to Plowshares
1 Path to Exile
2 Mental Misstep
2 Abrupt Decay

Sideboard (15)
1 Wasteland
1 Mishra's Factory
1 Engineered Explosives
2 Grafdigger's Cage
2 Rest in Peace
1 Tormod's Crypt
2 Mindbreak Trap
2 True Believer
1 Glowrider
1 Path to Exile



2) Michael Runic, the last Troll – Slivers



Lands (15)
4 Cavern of Souls
4 City of Brass
3 Gemstone Mine
4 Mutavault
1 Strip Mine

Artifacts (12)
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
4 Æther Vial
4 Thorn of Amethyst

Creatures (25)
4 Crystaline Sliver
4 Muscle Sliver
4 Sinew Sliver
3 Winged Sliver
3 Gemhide Sliver
3 Harmonic Sliver
2 Hibernation Sliver
3 Phantasmal Image

Sorceries (2)
1 Time Walk
1 Demonic Tutor

Instants (5)
1 Ancestral Recall
1 Vampiric Tutor
3 Path to Exile

Sideboard (15)
2 Notion Thief
3 Grafdigger's Cage
3 Leyline of the Void
2 Dismember
2 Inquisition of Kozilek
1 Flusterstorm
2 Chalice of the Void


July also saw the ending of the first Vintage League. The Sydney guys had 12 players over 2 months duking it out for a Mox. This league style of tournament was later picked up in Melbourne and has caught like wildfire as there is currently a Vintage as well as both Highlander and Legacy Leagues running there. They Sydney league was a great success with Graham Croucher winning the Mox at the end of the tournament choosing Cobra Gush as his weapon in the finals defeating Benjamin Paton on his Esper Control deck. The remaining slots in the top 4 were Grixis Control and Blue Angels.

Graham Croucher (Cobra Gush)



 1 Ancestral Recall
 1 Black Lotus
 1 Brainstorm
 1 Demonic Tutor
 1 Doomsday
 1 Fastbond
 3 Flooded Strand
 2 Flusterstorm
 4 Force of Will
 4 Gush
 1 Hurkyl's Recall
 1 Island
 2 Jace, the Mind Sculptor
 1 Laboratory Maniac
 4 Lotus Cobra
 1 Mana Crypt
 1 Merchant Scroll
 1 Mind's Desire
 1 Misty Rainforest
 1 Mox Emerald
 1 Mox Jet
 1 Mox Ruby
 1 Mox Sapphire
 1 Mystical Tutor
 3 Polluted Delta
 1 Ponder
 4 Preordain
 1 Pyroblast
 1 Rebuild
 2 Scalding Tarn
 1 Tendrils of Agony
 1 Time Walk
 1 Timetwister
 2 Tropical Island
 2 Underground Sea
 1 Vampiric Tutor
 1 Volcanic Island
 1 Yawgmoth's Bargain
1 Yawgmoth's Will
 Sideboard
 1 Fire // Ice
 2 Ingot Chewer
 4 Leyline of the Void
 2 Lightning Bolt
 2 Red Elemental Blast
 1 Tormod's Crypt
 2 Trygon Predator
1 Volcanic Island


 Benjamin Paton (Esper Control)



 1 Ancestral Recall
 1 Black Lotus
 1 Blightsteel Colossus
 1 Brainstorm
 4 Dark Confidant
 1 Demonic Tutor
 2 Flooded Strand
 4 Force of Will
 1 Hurkyl's Recall
 3 Island
 3 Jace, the Mind Sculptor
 1 Mana Crypt
 3 Mana Drain
 2 Mental Misstep
 1 Merchant Scroll
 1 Mox Emerald
 1 Mox Jet
 1 Mox Pearl
 1 Mox Ruby
 1 Mox Sapphire
 1 Mystical Tutor
 4 Polluted Delta
 1 Sensei's Divining Top
 1 Sol Ring
 3 Spell Snare
 1 Swamp
 1 Thirst for Knowledge
 2 Thoughtseize
 1 Time Vault
 1 Time Walk
 1 Tinker
 1 Tolarian Academy
 2 Tundra
 3 Underground Sea
 1 Vampiric Tutor
1 Voltaic Key
1 Yawgmoth's Will
 Sideboard
 2 Disenchant
 1 Extirpate
 3 Grafdigger's Cage
 1 Pithing Needle
 2 Rest in Peace
 2 Steel Sabotage
 4 Swords to Plowshares





Of note here is Graham’s use of Doomsday over Tinker as his secondary win condition. I have only seen it one other time and it obviously worked for him.

July also saw Australia’s largest Vintage event with 35 players making it down for the annual MASTERS event. This was the largest Vintage event and the largest Sanctioned Vintage event in the Southern Hemisphere for 2013. Well done Australia. It was also the largest Vintage event ever held at Next Level Games and the Legacy event was also huge. I would like once again thank everybody who came down, it was fantastic to be involved with and it’s such a great community that I can’t wait for next year.

As for the tournament itself, once again the Sanctioned event was saturated with Drain players, over half the field was on some version of a Blue Control deck. This tournament was also the first Australian tournament to have its finals recorded, though some footage was corrupted, we have 5 games still up you Youtube to watch. This tournaments top 2 also split the finals meaning that which cost Dredge its closest chance to actually win an Australian tournament in 2013. Jason’s Scott’s Oath deck was declared the winner. Reflecting recent changes overseas and almost as a precursor to future top 8’s, Jason had dropped many of the Combo parts from the other Griselbrand decks and was hoping to ride the demon to victory, defending it with Countermagic and just tutoring up Key-Vault.

1) Jason Scott – Oath of Druids


Lands (16)
2 Island
1 Tolarian Academy
1 Tropical Island
1 Polluted Delta
1 Misty Rainforest
3 Flooded Strand
3 Underground Sea
4 Forbidden Orchard

Artifacts (11)
1 Mana Crypt
1 Sol Ring
1 Black Lotus
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire

1 Sensei’s Divining Top
1 Voltaic Key
1 Time Vault

Creatures (2)
2 Grislebrand

Enchantments (4)
4 Oath of Druids

Planeswalkers (1)
1 Jace the Mind Sculptor

Sorceries (7)
1 Demonic Tutor
1 Tendrils of Agony
1 Show and Tell
1 Yawgmoth’s Will
1 Time Walk
2 Thoughtseize

Instants (19)
1 Vampiric Tutor
1 Memories Journey
1 Chain of Vapour
1 Mystical Tutor
1 Mana Drain
1 Ancestral Recall
1 Brainstorm
1 Hurkyl’s Recall
2 Flusterstorm
3 Impulse
4 Force of Will
2 Mental Misstep

Sideboard (15)
Show and Tell
Steel Sabotage
2 Nature’s Claim
2 Duress
2 Pithing Needle
1 Surgical Extraction
1 Abrupt Decay
1 Massacre
4 Leyline of the Void



2) Samuel Loy – Cagebreaker Dredge



Lands(12)
4 Bazaar of Baghdad
3 City of Brass
4 Undiscovered Paradise
1 Dakmoor Salvage

Artifacts (4)
4 Serum Powder
Creatures (24)
2 Ichorid
1 Sun Titan
1 Flame Kin Zealot
2 Fatestitcher
4 Narcomoeba
4 Golgari Grave-Troll
4 Stinkweed Imp
2 Golgari Thug
4 Bloodghast

Enchantments (4)
4 Bridge from Below

Sorceries (6)
4 Cabal Therapy
2 Dread Return

Instants (10)
4 Mental Misstep
4 Nature’s Claim
2 Darkblast

Sideboard (15)
4 Ingot Chewer
4 Chain of Vapour
2 Tormod’s Crypt
2 Serenity
1 Ichorid
1 City of Brass
1 Elesh Norn



September saw NLG Monthlies back in form with 12 players braving Melbourne’s unpredictable weather only to be defeated by Verbrannte Ranken, an Oathless Burning Tendrills deck which uses the Oath slots in the more popular version with additional acceleration in the form of Cabal Ritual, Simian Spirit Guide and more bounce like Rebuild and Chain of Vapour. Tim winning with this deck is even more remarkable  as he defeated Martello Shops in the final round.

1) Tim Hughes - Verbrannte Ranken



Lands (11)
4 City of Brass
4 Forbidden Orchard
2 Gemstone Mine
1 Tolarian Academy

Artifacts (14)
1 Black Lotus
2 Chrome Mox
1 Lion’s Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
5 Moxen
1 Sol Ring
2 Mox Opal

1 Memory Jar

Creatures (2)
2 Simian Spirit Guide

Enchantments (2)
1 Necropotence
1 Yawgmoth’s Bargain

Instants (13)
1 Ancestral Recall
2 Cabal Ritual
4 Dark Ritual
1 Demonic Consultation
1 Chain of Vapour
2 Hurkyl’s Recall
1 Rebuild
1 Vampiric Tutor

Sorceries (16)
4 Burning Wish
1 Demonic Tutor
|3 Duress
1 Mind’s Desire
1 Ponder
1 Regrowth
1 Timetwister
1 Time Walk
1 Tinker
1 Wheel of Fortune
1 Windfall

Sideboard (15)
1 Diminishing Returns
1 Empty the Warrens
1 Balance
1 Shattering Spree
1 Tendrils of Agony
1 Thoughtseize
1 Yawgmoth’s Will
2 Ancient Grudge
2 Ravenous Trap
4 Xantid Swarm



2) Andrew Erlndren - Martello Shops
Lands (18)
4  Ancient Tomb
4  Mishra's Factory
4  Mishra's Workshop
1  Strip Mine
1  Tolarian Academy
4  Wasteland

Artifacts (24)
1  Black Lotus
1  Mana Crypt
1  Mox Emerald
1  Mox Jet
1  Mox Pearl
1  Mox Ruby
1  Mox Sapphire
1  Sol Ring

4  Chalice of the Void
3  Sphere of Resistance
4  Tangle Wire
4  Thorn of Amethyst
1  Trinisphere

Creatures (18)
1  Duplicant
4  Kuldotha Forgemaster
4  Lodestone Golem
3  Phyrexian Metamorph
3  Phyrexian Revoker
2  Steel Hellkite
1  Sundering Titan

Sideboard (15)
3  Crucible of Worlds
1  Duplicant
3  Grafdigger's Cage
2  Serrated Arrows
1  Sphere of Resistance
4  Tormod's Crypt
1  Wurmcoil Engine



Mid-October saw GP Brisbane come around and we had 25 players with the itch for some sanctioned Vintage. This time Robert Bartlett made the switch to Shops and was rewarded with first place over the U/R Delver, complete with Price of Progress. Robert’s BC Espresso list overcame the Delver list on the back of Buried Ruin > Wurmcoil engine in game 2.

"BC Stax, by Robert Bartlett - 1st"


Business (32)
4 Chalice of the Void
4 Tangle Wire
3 Crucible of Worlds
3 Smokestack
2 Ratchet Bomb
1 Trinisphere
4 Lodestone Golem
3 Triskellion
3 Phyrexian Revoker
3 Phyrexian Metamorph
2 Karn, Silver Golem
Mana Sources (28)
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Tolarian Academy
4 Mishra’s Workshop
4 Ancient Tomb
1 City of Traitors
4 Buried Ruin
1 Strip Mine
4 Wasteland

Sideboard (15)
4 Grafdigger’s Cage
4 Tormod’s Crypt
3 Sphere of Resistance
3 Wurmcoil Engine
1 Crucible of Worlds



"UR Delver, by Luke McCandless - 2nd"Business (42)



4 Force of Will
2 Mental Misstep
3 Spell Snare
3 Flusterstorm
1 Steel Sabotage
4 Lightning Bolt
2 Price of Progress
4 Gush
2 Preordain
1 Ponder
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor
4 Delver of Secrets
3 Young Pyromancer
3 Snapcaster Mage
2 Vendillion Clique
Mana Sources (18)
1 Black Lotus
1 Mox Ruby
1 Mox Sapphire
3 Misty Rainforest
2 Scalding Tarn
2 Volcanic Island
6 Island
2 Mountain

Sideboard (15)
4 Ingot Chewer
4 Grafdigger’s Cage
2 Spell Pierce
1 Pyroblast
1 Red Elemental Blast
1 Shattering Spree
1 Mental Misstep
1 Shattering Blow



November saw two Victorian events. The first Melbourne Vintage League, modelled after the Sydney League earlier in the year came to a close with Grixis once again at the top of the pack. In fact 50% of the top 4 was Grixis control. Of note, this time around we saw the addition of Dreadbore for the first time to the main deck to deal with the abundance of planeswalkers but more specifically Karn Liberated from the BoM deck which Luke had been championing with great success all throughout the league.

Isaac Egan

1 Ancestral Recall
1 Black Lotus
1 Brainstorm
4 Dark Confidant
1 Demonic Tutor
1 Dreadbore
4 Force of Will
1 Gifts Ungiven
1 Hurkyl's Recall
1 Island
3 Jace, the Mind Sculptor
1 Library of Alexandria
2 Lightning Bolt
1 Mana Crypt
2 Mana Drain
2 Mental Misstep
1 Merchant Scroll
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Myr Battlesphere
1 Mystical Tutor
4 Polluted Delta
4 Scalding Tarn
2 Snapcaster Mage
1 Sol Ring
2 Spell Pierce
1 Swamp
1 Time Vault
1 Time Walk
1 Tinker
1 Tolarian Academy
2 Underground Sea
1 Vampiric Tutor
2 Volcanic Island
1 Voltaic Key
1 Yawgmoth's Will

Sideboard
1 Dreadbore
1 Firespout
4 Grafdigger's Cage
3 Ingot Chewer
2 Mental Misstep
1 Mountain
1 Rack and Ruin
1 Strip Mine

1 Vandalblast

Luke McCandless


4 Ancient Tomb
1 Black Lotus
4 Chalice of the Void
4 City of Traitors
2 Crucible of Worlds
2 Expedition Map
2 Karn Liberated
1 Karn, Silver Golem
4 Lodestone Golem
1 Mana Crypt
1 Mana Vault
4 Metalworker
4 Mishra's Workshop
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
2 Phyrexian Metamorph
4 Phyrexian Revoker
1 Sol Ring
4 Sphere of Resistance
3 Staff of Nin
1 Strip Mine
1 Tolarian Academy
1 Trinisphere
4 Wasteland

Sideboard
3 Batterskull
1 Crucible of Worlds
4 Grafdigger's Cage
1 Jester's Cap
2 Pithing Needle
2 Tormod's Crypt
2 Wurmcoil Engine



The remainder of this top 4 was U/R Landstill and Grixis Control.

As soon as Vintage Champs was over, heaps of people were ready to see what changes the worldwide metagame was going though and how it would affect us here at NLG. 14 players battled it out for a shiny new Commander deck of their choice. 6 hours later it was Jimbo who took home first place after two crazy games vs Lab Man Dredge with my URg Gushstill brew. Seeing Lab Man dredge was refreshing and once again the deck was not able to bring out a win.

1) James "Jimbo" Dowling - URg Gushstill


Lands (24)
4 Scalding Tarn
4 Mishra's Factory
4 Wasteland
3 Volcanic Island
2 Tropical Island
2 Island
1 Library of Alexandria
1 Mountain
1 Barbarian Ring
1 Strip Mine

Artifacts (4)
2 Engineered Explosives
1 Mox Sapphire
1 Black Lotus

Creatures (3)
1 Gorillla Shaman
2 Snapcaster Mage

Enchantments (5)
1 Fastbond
4 Standstill

Planeswalkers (4)
4 Jace, the Mind Sculptor

Instants (21)
4 Force of Will
3 Gush
3 Mana Drain
1 Ancient Grudge
1 Ancestral Recall
3 Lightning Bolt
1 Spell Pierce
1 Flusterstorm
2 Spell Snare
2 Steel Sabotage

Sideboard (15)
4 Grafdigger's Cage
2 Flusterstorm
1 Dismember
1 Firespout
1 Surgical Extraction
3 Ingot Chewer
1 Pyroblast
1 Mental Misstep
1 Tormod's Crypt


2) Zac Crowley - Lab Man Dredge



Lands (10)
4 Bazaar of Baghdad
4 Dakmoor Salvage
4 City of Brass
1 Riftstone Portal
1 Urborg, Tomb of Yawgmoth

Artifacts (7)
4 Serum Powder
1 Black Lotus
1 Mox Sapphire
1 Mox Jet

Creatures (23)
4 Bloodghast
4 Narcomoeba
4 Golgari Grave-Troll
4 Stinkweed Imp
2 Fatestitcher
2 Laboratory Maniac
2 Griselbrand
1 Sun Titian

Enchantment (2)
2 Bridge from Below

Sorceries (7)
4 Dread Return
3 Cabal Therapy

Instants (7)
2 Darkblast
4 Mental Misstep
1 Ancestral Recall

Sideboard (15)
4 Cavern of Souls
1 Urborg, Tomb of Yawgmoth
4 Divining Witch
4 Mayor of Avabruck
1 Dark Confidant
1 Vampiric Tutor




December, the last month of the yea also had two Victorian based events to finish the year off.

NLV: December edition had the last minute decision to cut to a top 8 with only 12 players just to get more Vintage in and while that did not go so well for Luke McCandless who only lost 1 game in the swiss, only to lose in the top 8 cut, the whole event was a heap of fun. The addition of some of the Melbourne crew such as Isaac was a great boost and made the day really enjoyable. Isaac once again, championing Grixis took down the event  defeating Tim Hughes on Espresso Stax in the finals. Rounding out this top 4 was Dan on his usual Mono Red Welder Stax and Joshua Butler on 5C Control.

1) Isaac Egan - Grixis Control



1 Ancestral Recall
1 Black Lotus
1 Brainstorm
4 Dark Confidant

1 Demonic Tutor
1 Dreadbore
4 Force of Will
1 Gifts Ungiven
1 Hurkyl's Recall
1 Island
3 Jace, the Mind Sculptor
1 Library of Alexandria
2 Lightning Bolt
1 Mana Crypt
2 Mana Drain
2 Mental Misstep
1 Merchant Scroll
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Myr Battlesphere
1 Mystical Tutor
4 Polluted Delta
4 Scalding Tarn
2 Snapcaster Mage
1 Sol Ring
2 Spell Pierce
1 Swamp
1 Time Vault
1 Time Walk
1 Tinker
1 Tolarian Academy
2 Underground Sea
1 Vampiric Tutor
2 Volcanic Island
1 Voltaic Key
1 Yawgmoth's Will

Sideboard
1 Dreadbore
1 Firespout
4 Grafdigger's Cage
3 Ingot Chewer
2 Mental Misstep
1 Mountain
1 Rack and Ruin
1 Strip Mine
1 Vandalblast



2) Tim Hughes - Espresso Shops



lands (18)
4 Mishra's Workshop
4 Ancient Tomb
4 Mishra's Factory
4 Wasteland
1 Strip Mine
1 Tolarian Academy

Artifacts (42)
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Crypt

4 Chalice of the Void
4 Tangle Wire
4 Smokestack
4 Serum Powder
4 Sphere of Resistance
3 Crucible of Worlds
1 Trinisphere
1 Thorn of Amethyst

4 Lodestone Golem
3 Phyrexian Revoker
2 Karn, Silver Golem
1 Duplicant

Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
2 Grafdigger's Cage
2 Wurmcoil Engine
1 Maze of Ith


Finally, we arrive at our final tournament of the year. We had 22 players for our moxalicious event which really sent the year out with a bang. In a “his Dark Materials” mix of fate, the finals would play out to a similar end to our last tournament, though this time not in favour of Grixis with Tim Hughes on Espresso defeating Isaac Egan on Grixis in the Semi-finals. Tim would go on to defeat the URg Gushstill list in the finals. The top 8 of this event featured, Shops, Gush, Bob, Delvers, Oaths and even 3 Swords of Fire and Ice.

 1) Tim Hughes - Espresso Shops


lands (18)
4 Mishra's Workshop
4 Ancient Tomb
4 Mishra's Factory
4 Wasteland
1 Strip Mine
1 Tolarian Academy

Artifacts (42)
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Crypt

4 Chalice of the Void
4 Tangle Wire
4 Smokestack
4 Serum Powder
4 Sphere of Resistance
3 Crucible of Worlds
1 Trinisphere
1 Thorn of Amethyst

4 Lodestone Golem
3 Phyrexian Revoker
2 Karn, Silver Golem
1 Duplicant

Sideboard:
4 Leyline of the Void
4 Leyline of Sanctity
2 Grafdigger's Cage
2 Wurmcoil Engine
1 Maze of Ith





2) James 'Jimbo" Dowling - U/R/g GushstillLands (23)

4 Scalding Tarn
4 Mishra's Factory
4 Wasteland
3 Volcanic Island
2 Tropical Island
2 Island
1 Mountain
1 Barbarian Ring
1 Library of Alexandria
1 Strip Mine

Artefacts (6)
1 Black Lotus
1 Mox Sapphire

2 Engineered Explosives
2 Crucible of Worlds

Creatures (2)
2 Snapcaster Mage

Planeswalkers (4)
4 Jace, the Mind Sculptor

Enchantments (5)
4 Standstill
1 Fastbond

Instants (20)
1 Ancestral Recall
3 Gush
1 Ancient Grudge
3 Lightning Bolt
4 Force of Will
3 Mana Drain
2 Steel Sabotage
2 Spell Snare
1 Flusterstorm

Sideboard (15)
4 Grafdigger's Cage
3 Ingot Chewer
2 Flusterstorm
1 Firespout
1 Dismember
1 Surgical Extraction
1 Pyroblast
1 Mental Misstep
1 Tormod's Crypt



The remaining decks were:
Strixis Control
Grixis Control
Oath of Druids
Workshop Aggro
Grixis Control
RUG Delver

No Bug Fish in this top 8 but that was the only deck missing that had put up good numbers during the year. Overall this event was a blast and a fantastic way to end the year. I hope that we can get such events more often and 2014 and look forward to 2014 being even bigger and better than 2013.


-----------------------------------------------------------------------------------------------

Wow, that’s a lot of Data. Almost an entire year of tournaments spanning 3 states. The only notable tournaments that are missing from this are CacCon and any of Shane’s tournaments in the ACT. I could not find those results online L.

There are a few clear trends in the data:

- 2013 was not a good year for Dredge; it was played in numerically low numbers and did not win any tournaments. Even with it not being played a great deal, reviewing decklists show that most players are still paying hefty Dredge Taxes. Maybe this will change in 2014 but without that change Dredge does not seem like a tournament winning deck at the moment.

- There is a very wide subset of players who default to Blue Based Control strategies, particularly for larger tournaments.  Of course, this is vintage and Control Mages are to be expected but there is an oversaturation of these players compared to the worldwide average. This is something I suspect players to prey upon in 2014. It is already starting to happen; the December Vintage events had a record number of Spell pierces and Mindbreak Traps.

- There has been a huge consolidation in Fish strategies to BUG Fish and RUG Delver.  2014 will reveal whether this will continue or whether it is just a momentary lapse in the diversity of creature options we saw earlier in the year.

- People have gotten over Burning Long. The deck is good but the popularity of the deck has waned. The slew of victories it had in the early months of 2013 has slowed down. It is still being played but is in decline and I suspect it’s top 8 numbers to do likewise.

- Shop Players still have not decided on a definite direction for that pillar to go. Espresso, Metalworker, Aggro and Martello have all made multiple appearances over the year but Espresso has the most victories.



Bonus: Here are some tables for best performing Decks and players over 2014.
P.S. this was a last minute decision and I may have missed some players/top 8’s.

P.P.S. Obviously these are very Melbourne based as the sheer number of events there makes the players/deck played there come up more frequently.

Most wins

Name
# Top 8
# Wins
Burning Tendils
8
3
Espresso
4
3
Grixis Control
13
2
BUG Fish
8
1
Landstill
4
1
Oath
3
1
Cobra Gush
2
1
Junk Fish
1
1
5c Control
1
1
Forgemaster
1
1
Gush
1
1
Humans
1
1

Most top 4/8’s
Name
# Top 8
# Wins
Grixis Control
13
2
Burning Tendils
8
3
BUG Fish
8
1
Espresso
4
3
Landstill
4
1
Turbo Tezzeret
4
Martello
4
Dredge
4
RUG Delver
3
Oath
3
1
Cobra Gush
2
1
Aggro Shops
2
Strixis
2
Metalworker
2
Junk Fish
1
1
5c Control
1
1
Forgemaster
1
1
Gush
1
1
Humans
1
1
Affinity
1
Slivers
1
Merfolk
1
Mono R Shops
1
4c Control
1
Dark Times
1
Burn
1
Terra Nova
1
The Wheel
1
TPS
1
Bomberman
1
U/W landstill
1
GW H8 Bears
1
Steel City Vault
1
Pyro Storm
1
U/R Delver
1



Players by top 4/8
Joshua Butler
7
Andy Horne
5
Jimbo
5
Ben Kearney
4
Isaac Egan
4
Tim Hughes
4
Daniel Unwin
3


Dan Dowse
2
Lachlan Saunders
2
Thomas Ribet
2
Graham Croucher
2
Pretty Boy
2
Gavin Kroeger
2
Samuel Loy
2
Michael Smith
2
jeffery Chan
2
Luke McCandless
2

Players by # of Wins


Name
# Top4/8
# of Wins
Joshua Butler
7
3
Isaac Egan
4
2
Tim Hughes
4
2
Andy Horne
5
1
Jimbo
5
1
Ben Kearney
4
1
Lachlan Saunders
2
1
Graham Croucher
2
1
Pretty Boy
2
1
Justin
1
1
Weng Cheong
1
1
Martim Fernandes
1
1
Robert Bartlett
3
1